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GamePlay
I was one of the designers that were constantly working on updating and tweaking the game-play and as well as functionality and balancing of most in-game mechanics and/or weapons.
Level design
I was one of three designers, and had a hand in creating level and asset prototypes as well as editing pre existing levels and/or assets as the project moved along in its lifespan.
I worked mostly on ways for the level to interact with the players.


Audio design
I was the lead designer when it came to the games audio and sound design. I was responsible for Communication with the sound team and making sure that the sounds they produced were matching with the game's look and feel we were going for. I was also responsible for implementing the audio functionality into the game's levels and making sure that the audio for the game was both up to quality and also efficient in doing its job. I was constantly updating and tweaking how the sounds were activated by player interaction and the volume, the speed, etc.